TST Trainer

Three Tidbit Stories

Topic:
Wisdom Builder
Timeless ideas at the intersections of science, philosophy, critical thinking, and history.

Wisdom Builder.

3 random tidbit stories in about 3 minutes.

1.

A Critical Thinking Story.

Subject: Idea of Ideas.
New Look

30 Philosophers, Chapter 18, Peter Abelard, Touchstone 47: The Idea of Ideas.

The Idea of Ideas is a new look at epistemology. It is a secular epistemology: a reality-guided system for classifying ideas as empirical, rational, or irrational. Furthermore, truth is calibrated to alignment with reality. All ideas including words, phrases, statements, and questions are more true the more they align with reality. 

The Idea of Ideas asserts empirical, rational, and irrational entities exist in the Material World, independent of the minds of beings who can discover, label, and use them as ideas. When this theory refers to “beings,” it’s referring to any entity with advanced cognitive abilities or with the capacity for abstract thinking, whether here on Earth or not, as well as certain advanced AI systems. In this framework, the terms “ideas” and “mental constructs” are interchangeable. Both serve as the cognitive tools that beings use to make sense of the Material World. Both are mental models used to build representations and understanding whether empirical, rational, or speculative.

It implies many metaphysical things that help bridge science, philosophy, and fiction. Ideas represent entities like physical matter and energy, things on Earth like dirt, the color red, gravity, and even things we detect with tools like radio waves. Ideas can be rational like logic, justice, and beauty, or irrational like Valhalla, or a fictional realm like the Forbidden Forest in Harry Potter. The best part is that this framework allows you to easily determine if something is empirically true, rationally true, or falls into the irrational category.

 


That Critical Thinking Story, 

was first published on TST 2 years ago.

2.

A Science Story.

2030 (+/- 2 years)
Rationally predicted based on current trends.

Neural interface technology advancements will enable seamless human-AI integration. These AI companions will provide real-time information access, language translation, and enhanced cognition.

Analysis: These interfaces have already shown promise in helping individuals with paralysis regain movement, offering the potential for broader applications, including helping people walk again. Early adoption in these specialized medical fields will lay the groundwork for general acceptance by a large segment of the population. By 2030, we can expect the technology to have matured enough for widespread use. Companies like Neuralink are making significant progress in developing brain-machine interfaces, aiming for practical applications by 2035. Despite their benefits, concerns about privacy, dependency, and a potential digital divide between those with and without these technologies will emerge.

Perhaps someone will coin a new nickname for those embracing neural interfaces, perhaps something like “Symbionts.” Other “current” nicknames for BCIs include AI companions, neural interfaces, and brain-machine interfaces (BMIs).

 


That Science Story, 

was first published on TST 2 years ago.

3.

A Science Story.

Subject: Virus Evolution.
~2.75 Billion years ago (+/- 200 million)
double jelly-roll capsid DNA viruses

The Varidnaviria evolved a unique “Double Jelly-Roll” protein fold to build massive, diverse shells, allowing viruses to scale up from tiny parasites to “giant” viruses that mimic cells.

Emerging near the era of LUCA, Varidnaviria specialized in the Double Jelly-Roll (DJR) capsid structure. This versatile “folding” technique allowed them to construct shells ranging from simple icosahedrons to the massive envelopes of Giant Viruses. They are the primary architects of the viral world, infecting everything from bacteria to humans.

 


That Science Story, 

was first published on TST 3 months ago.

The end. Refresh for another set.

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(c) 2025-2026 TouchstoneTruth.
Writing and coding by Michael Alan Prestwood.
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